Posts

Showing posts with the label Statue Park

#57 - Statue Park

Image
   A little statue park I wrote earlier that I think has a pretty cool solve path.  Difficulty: 3/5 (rules from Puzzle Rules ) Place each shape from the bank given outside the grid into the grid so that no two shapes share an edge and all unused cells form one orthogonally connected area. Rotating and reflecting shapes is allowed. Cells with black circles must be used by a shape, and cells with white circles must not be used by a shape. Play on pzprxs https://pzprxs.vercel.app/p?statuepark/10/10/019i22020621ia034106io31060630if00//d

#25 - Statue Park (Twilight)

Image
    A Statue Park (Twilight) puzzle. I created this puzzle on 17 July, 2021, as part of a speedsetting session in the CTC fan discord. The puzzle took shared 3rd place. Difficulty: 2/5 (classic rules from GM Puzzles ) A bank of shapes is given with the grid, usually with each shape labeled for your convenience. Place each of the shapes exactly once into the grid, with rotations and reflections allowed. No two shapes can overlap or be orthogonally adjacent, and all of the space not occupied by shapes must be connected. Black circles in the grid represent spaces that must be contained in one of the shapes, and white circles represent spaces that may not be contained in a shape. Number clues, act as minesweeper clues (i.e. clues adressing the neighbouring 8 cells) and give the number of cells containing the opposite colour. So if there is a number in a cell that has a black circle/shaded cell, it gives the number of unshaded non-shape cells around it, and vice versa.  Play o...