#49 - 2x Fillomino (Quadruple)

   Here are some variant Fillomino. I think the Quadruple constraint combines well with the genre; it requires a slightly different approach but still maintains that standard Fillomino feel. The 6x6 was more a proof of concept for myself to see if it works well, but it solves nicely and serves as a nice introductory puzzle to the 10x10.


Difficulty: 2/5 for the 6x6, 3/5 for the 10x10


Rules:
Normal Fillomino rules apply. Digits appearing in clues on intersections must appear in the four surrounding cells. 

(If less than four clues are given on an intersection, no information is known about the remaining cells. For example, a single 5 on an intersection means there must be at least one 5 in the four surrounding cells. It does not mean all four cells have to be 5, nor that there is exactly one 5.)


Play on penpa (6x6) - https://tinyurl.com/ybraa3h8

Play on penpa (10x10) - https://tinyurl.com/yazhzb84



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